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Creating Realistic Bed in Maya

create bed maya tutorial and bed marvelous designer tutorial

In this maya tutorial you will learn how to create realistic bed using Maya and Marvelous Designer, an external software wich is great in cloth simulations and fashion design. Download Marvelous Design now to learn clothing tecniques with its 30 days free trial version.

TYPE: Free maya tutorial

CATEGORY: Modeling, Cloth simulation

STATUS: Avaible since 14 March 2013



How to model a realistic bed in Maya and Marvelous Designer

maya bed tutorial marvelous designer tutorial

INTRO

Hi all, If you take a look at serious 3d graphic forums you can see a lot of amazing bed room, with ultra realistic surface and natural look.
If you have evere tried Maya nCloth you know the awful truth: make a decent bed in maya is almost impossible.

Did you have evere tought "How they f+++in modeled these awesome pillows and blanket?" If you have ever said this then probably you have never used
Marvelous Designer.

What is this? Marvelous designer is a special fashion 3d modeling and simulation cloth software. You have just to download the trial version to cleary understand how easy is this software to make you "the master of the clothes".

This maya tutorial is a simple guide that will make you enjoy the magic world of cloth simulation. Let's do something!


CREATING MATTRESS
STEP 1: CREATE THE MATTRESS BASE MESH

We have to create the main volumes of the bed. So let's create a poly box primitive to make the mattress (my measures 39x42x4) and use some fantasy to make the other elements of the bed. Apply just a little bit of bevel. Move all the created meshes some centimeters over the 0 Y point of maya. Be sure to stay above the 0 y point or the simulation may be encount some problems. Stay centered to the world origin. Be sure to mantain a little gap from the mattress and the bottom part of the bed.

maya bed tutorial creating bed maya tutorial


STEP 2: EXPORT MATTRESS MESH FROM MAYA, IMPORT GEOMETRY INTO MD
From Maya select the mattress mesh and go to menu--->file---> export selection. Choose .obj from the format type menu, get a name like "mattress" and save.
After that open Marvelous Designer and create a new scene, then IMPORT OBJ file and use a scale of 10.000
At this point I advice you to set the maya preset for an easy navigation: go to SETTING-->PREFERENCE-->VIEW CONTROL-->MAYA PRESET. This will make your life inside Marvelous Designer familiar (even if the zoom control is inverted compared to maya).

marvelous designer bed tutorial


STEP 3: DESIGN YOUR FIRST TISSUE, CREATE MATTRES SHEET
Now to create the bed sheet pattern, select the rectangle tool then Left mouse button click in the 2d view and enter the dimensions of the bed sheet (I’ve put 4000x4500). Click the sync button to see sheet appear on the left, you have to rotate it trying to match the top of the mattress. Just select the shape and rotate/move as shown in the image below (I advise you to set your GIZMO to work in local cordinates: ENVIRONMENT---->GIZMO).

marvelous designer create shape marvelous desinger draw and sync marvelous designer rotate tool


STEP 4: ADJUSTING SIZE
Adjust the size if needed by selecting the edge and drag while holding down "shift"

edit shapes in marvelous designer


STEP 5: SETTING CORRECT PHYSICAL PROPERTIES
Now set the right physical properties for the simulation. First select the shape, then lower the mesh density by setting "Particle Distance: 40" and choose the “Cotton_CLO” preset from FABRIC tab (on the bottom-right). Now press play and watch the magic begin! Pause the simulation when it seems ok (it's a very slow process because it's heavy and.... single treaded ?!?!!!!).

simulate in marvelous designer


STEP 6: wrap the mattress sheet around the mattress base mesh using elastic properties
Select all the external edges and enable "elasticity" option under BASIC propreties tab on the right. Set the elasticity parameter to 20 and press play again. You'll see the sheet wrap around your mattress. Pump up the resolution: PARTICLE DISTANCE 20 or 10 (this will take a lot longer so you need to simulate for a couple of minutes or the result wouldn’t look so great). When you are satisfied export all to Maya using scale 1% and OBJ format.

marvelous designer elastic


STEP 7: IMPORT IN MAYA AND SMOOTH THE MESH
Once you have imported the OBJ file inside maya you would like to use artisan tool to smooth/relax the generated geometry and obtain a less hard geometry

import geometry in maya tutorial maya sculpt tutorial


STEP 8: CREATE A LOWER POLY MESH
Now you need to create a low poly mesh to use it for further simulations inside Marvelous Designer. To make so select the sheet and aplly POLY REDUCE (under Mesh poly tab), set it around 90%. Once accomplish that task export everything to marvelous designer (the whole bed).

maya poly reduce tutorial


CREATING PILLOWS
STEP 1: CREATE PILLOW'S SHAPE

Create the pillow shape using the rectangle draw tool as shown in the image below. You should obtain 2 pairs of shapes: 1 bigger (that will be the external part of the pillow) and 1 smalle (it will be the inner part of the pillow).<
Assign correct phyisical properties to the new shapes:
BIG SHAPES: COTTON PRESET ;
SMALL SHAPES: Stretch - Weft: 99, Stretch - Warp:99, Bending - Weft: 99, Bending – Warp: 99 – Density: 23 – Density: 0

marvelous designer pillow tutorial


STEP 2: CONNECT SHAPES TOGHETER
Use SEGMENT SEWING TOOL to connect all the edges. Use the order shown in the figure. Be sure that the sewing lines are appearing in the same way show in figure 2 (traight with no X paths), otherwhise click with the RMB on the edge and choose FLIP HORIZZONTALY, this will fix your sews.

marvelous designer segment sewing tutorial marvelous designer sew tutorial marvelous designer check sew tutorial


STEP 3: POSITION PILLOW SHAPES
Rotate and position them like the image below (the smallest shapes inside the big one) and place them above the bed

marvelous designer rotate shapes tutorial


STEP 4: SIMULATING PILLOWS
Press simulate and wait for the simulation to settle down. You can move the pillow while simulatin by draging it with the left mouse button. If something went wrong use "Reset to default arrangements" icon, it will set your pillow in the last position.

marvelous designe rearrange pattern tutorial marvelous designer pillow shapes tutorial marvelous designer drag points


STEP 5: FINAL TOUCHES AND EXPORT
Select all seam lines in the object browser and set the fold angle to 240 (this will create a visible seam around the pillows). Press simulate (this will take several minutes) when the simulation have settle down stop it. Increase the resolution for final simulation (PARTICLE DISTANCE 20 or 10)

marvelous designer pillow tutorial


STEP 6: CREATE LOW POLY PILLOWS
Select and export pillows to Maya (scale 1%), then make the exact steps you made for the mattress cover (adjust the model with SCULPT GEOMETRY TOOL, MAKE A LOW POLY VERSION OF THE PILLOWS) export again to OBJ.

pillow in maya tutorial


CREATING BLANKET
STEP 1: CREATE BLANKET'S SHAPES THEN SEW AND POSITION THEM

In Marvelous Designer IMPORT and select the mesh you just exported (low-poly mattress cover + pillows). That will be the base for your blanket.
Create the patterns for the blanket, change the particle distance to 40 for faster simulation. Then set physical properties like the ones we used for the pillows. The blanket will be made in the same way as the pillows, using an inner layer for filling. So create, sew and position the blanket's shapes like the image below.

marvelous designer blanket tutorial


STEP 2: SIMULATING BED'S BLANKET
Start simulate, that will be very slow. You can move the bed cover while simulating. If you feel that the bed cover doesn't behave or look the way you want then you can tweek the Physical Properties of the inner/filling patterns (try Bending: 60), when you are happy with the result pause the simulation.

marvelous designer draping tutorial


STEP 3: FINAL TOUCHES
Select all patterns and change the Particle Distance to 20 or less and press simulate then let it simulate a while.
If you want achive a more interesting look you should drag the bed blanket while simulating (note this will be very slow so don't move the mouse too fast).
When you are happy with the result stop the simulation.
Now select all seam lines in the object and set the fold Angle to 240 and then press simulate (let it simulate several minutes).
EXPORT ALL in Maya and enable the HIGH-POLY versions of the bed's pieces. Now adjust using rotate and scale tools, then artisan to smooth and model s you like. Here's my final model

create bed in maya tutorial


TEXTURING
STEP 1: SETTING MATERIALS

Just assign a material (I advise to use mia_materials shaders) with a tileable texture, you will be pleased to see that the geometry is perfectly uv-mapped! Love those things.... just play with different textures/colors and texture repeat scale (you'll find that control at the end of the texture chain).

bed uv mapping maya tutorial bed texture maya uv scale


STEP 2: TEXTURING DOUBLE-FACES SURFACES
Here a little trick: you can assign different materials to different patch. Just select a single face of a patch of blanket, open uv-texture editor and go to SELECT ---SELECT SHELL. You've magically selected the entire patch! Now assign a different material to make it double face! Is it not great and easy?

select shell maya bed maya bed tutorial uv shells



FINAL WORDS

I hope you enjoyed this simple step-by-step maya tutorial. If something is not clear let me know.
Further I'll write a tutorial part II where we'll discuss about lightning, rendering and deep texturing tecniques.


maya bed tutorial marvelous designer tutorial final render

Creating realistic bed in Maya and Marvelous Designer video tutorial (not yet avaible)

 

Comments   

 
0 #1 Ian 2013-03-08 16:37
please help, can't watch to pictures :cry:
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+3 #2 Antonio Bosi 2013-03-08 22:43
Sorry mate, I'm upgrading the site code on these days..I'll fix my tutorial's bugs soon!! ;-)
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+2 #3 Ian 2013-03-14 19:00
Thank you for your comment!
I really expect to this tutorial :D
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+1 #4 Ian 2013-04-10 07:47
Thank you for share this!
you are my hero :D
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+1 #5 Swish 2013-11-19 08:39
is there a link for the lighting and rendering section for the tutorial? This is an EXCELLENT tutorial man. Really great work! I'd like to see it in full completion and just need to find where the rendering part is. Bravo sir! Bravo
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+1 #6 Antonio Bosi 2013-11-19 10:12
Hi Swiss, thx for your comment. I hope to make the lighting and rendering tutorial soon....I just have to find some free time!!! I'll post updates here, hope soon!
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0 #7 Anas 2013-12-29 13:56
Waiting for part II.
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0 #8 Kay 2014-07-29 15:03
I'm trying it.. but I can't continue from step 1 to step 2.. there is no .obj in the save selection.. may I know what maya version do u use?
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0 #9 Antonio Bosi 2014-08-01 16:57
kay, take a look at this video
https://m.youtube.com/watch?v=bKBZJCfRkUs
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0 #10 Kay 2014-08-08 08:33
Thank you very much!:D
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0 #11 Andrew 2014-10-19 11:51
Any chance of this tutorial being updated slightly for MD3?

The interface is different and it's difficult to follow this tutorial :/
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0 #12 Antonio Bosi 2014-10-21 13:12
Hi Andrew, not sure to put my hands on that in the short time.......I could convert the tutorial for MD4 (because it's the latest release), but I can't say exactly when ! :-?
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