3D Character Animation and Render in Maya: CHILLIN IGUANA

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This scene have been made to use a set of not utilized 3d character animations that we made for a client. We decided to put our animated iguana on top of a rock in a windy but sunny day. My task was to create the 3d environment with details and animate it (including trees and grass).

We made the 3d character animation of the iguana inside Autodesk Maya, the realistic video render was possible by the utilization of Arnold render for Maya.

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Exterior Render in Maya: Animated 3D Windmill

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This model has been made in Maya (polygon modeling texturing and animation). I used a special light setup which simulates indirect illumination without rebuilding the entire GI map. This means that there’s no FG flickering and you can speed up you render time, physical depth of field on, high quality shadow settings and animated grass in Maya.

Exterior animated render in Maya, December 2012

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Animated Trees 3D Wind Animation in Maya

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This model has been made in Autodesk Maya (polygon modeling, texturing and animation). I used the standard physical sun and sky light setup which simulates the real daylight systems. Highly optimized animated 3d tree models, high-resolution tree bark and leaves textures for close-up renders, especially suited to high-end architectural renders. December 2012

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3D Video Render and Animation in Maya: Perfume Enchanted Factory

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To create the video launch of the perfume for children made by Monnalisa (Arezzo) it was requested to create an entirely 3D world. In the early stages I had to elaborate the design of this fantastic factory, in order to then be able to move on to 3D modeling of environments and paths. The animation required the use of physical dynamics, managed within Maya along with the final render.

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