Arnold render CPU speed benchmark (outdated)

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arnold render speed benchmark download

 This is an Arnold render benchmark to test your pc power! It is a pretty simple Maya render scene, you can download it and run one of the two files I created.

This is the most accurate render benchmark in the world. It has the more precise scaling ratio you can ever find: it has been designed by an expert 3D artist to use the entire power of modern CPUs. The scene to be rendered needs to be optimized to use the entire huge quantity of cores available on modern Intel and AMD processors. I build the scene with a precise goal in mind: do not let any single CPU thread without the appropriate feed!
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3D Animation of a Gold Chain: Jewel Render in Maya

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In this video render we had to present the new gold chain system invented by FAOR, a world leader in the gold jewelry sector. I had to make a 3D animation of the gold chain and then try to make the realistic render as close as possible to the references of the client.

The spirit of the video render and animation was to bring these gold chains to life as if they had a soul. The 3D animation was made using dynamics systems built in Maya, the realistic rendering was done using Arnold for Maya.

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Arnold Vs Mental Ray: which is the best render engine for Maya?

Posted 18 CommentsPosted in Render Speed Tests, Reviews and Comparisons
Arnold vs Mental ray: render comparsion

Starting from Maya 2017 Arnold became one of the standard built-in render engines for Maya, replacing Mental Ray in its historical role. Anyway we can still download the latest Mental Ray release from the official Nvidia website. The question is: what is the best render engine for Maya 2017? Just take a look at Arnold VS Mental Ray for Maya, and make your pick!

TYPE: maya guide
CATEGORY:  Render Maya, Mental Ray, Arnold Render, Arnold vs Mental Ray

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MacBook Pro Touch Bar 3D Model and Render

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new macbook pro Touch Bar 3d model and renders 2016 - 2017 (maya + arnold) new macbook pro Touch Bar renders (2016 - 2017)

I did these 3d models and renders in November 2016 just after the launch of new Macbook Pro Touch Bar. I wanted to test myself in Maya modeling and realistic render on industrial products.

Some modeling tasks were very challenging, especially the bottom part of the apple MacBook (because of screw holes on a curve surface). all 3d Maya poly mesh. I made the realistic renders in Maya using Arnold. You can Download this Maya 3D Model from TS.

(Apple Macbook Pro 3D models are done in Autodesk Maya, renders in Arnold Render. November 2016)

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3D Character Animation and Render in Maya: CHILLIN IGUANA

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This scene have been made to use a set of not utilized 3d character animations that we made for a client. We decided to put our animated iguana on top of a rock in a windy but sunny day. My task was to create the 3d environment with details and animate it (including trees and grass).

We made the 3d character animation of the iguana inside Autodesk Maya, the realistic video render was possible by the utilization of Arnold render for Maya.

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Interior Render of a Bedroom: Realistic Render in Maya

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Bedroom Render with Wood Cabinet 3d and Furnishing

This is an example of a very common tecnique to make a 3d catalog for furnishing: the interaction of real photography and 3d models created inside Maya. In this case the client had a photograph of an old catalogue, I had to substitute the furinighing mantaining the old set and ambient. What I did is to model the new furnitures and then match them to fit the light and the mood of the picture. Made in Maya, rendered in Arnold.

 

 (Sofa 3d modes is done in Maya, renders in Arnold Render. June 2019)

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3D Video Render and Animation in Maya: Perfume Enchanted Factory

Posted Leave a commentPosted in Video Renders

To create the video launch of the perfume for children made by Monnalisa (Arezzo) it was requested to create an entirely 3D world. In the early stages I had to elaborate the design of this fantastic factory, in order to then be able to move on to 3D modeling of environments and paths. The animation required the use of physical dynamics, managed within Maya along with the final render.

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